Previous Game: AGENT HEART Next Game: Must Escape the Castle. Be Fireman Easy Joe 2 Be Ready Jungle Jones NinjaPiRo. Haste Makes Waste Diggy Dig To China Fifish Adam and Eve 2 Acorn Story Be Fighter Be Alien Koala Kid. About game: Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells. One Chance (video game) One Chance is an indie browser video game developed by Dean Moynihan and released for Newgrounds on December 2010. The player controls a scientist named John Pilgrim, who created a cancer-attacking 'cure'; it is released in a gas form and begins to cause humanity's extinction by targeting unexpected human cells.
One ChanceCategory:File Size: 2.64 MbRating: 74.54% with 599 votesPlayed: 40,250 times from December-3rd-2010Description:One Chance is a game about choices and dealing with them. Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth. In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts? You only have ONE CHANCE to save the world. And you bastards will have to pry this game out of my cold dead hands before I put a replay feature in.Control: Arrow keys to control. Space Bar to interact.Tags.
That guy would have probably jumped regardless of you picking the 'roof' instead of 'lab', you didn't cause the suicide by going up there. In fact, it would have more sense that picking the roof should be a positive choice (you end up talking him out of it) and picking the lab negative one (dude kills himself, you lose the chance to work on the cure).So yeah.
I dig the concept, but giving the player more control instead of randomly hurling him toward one limited happy/sad ending would be much better. Day 1: Skip work, go to party.Day 2: Witness suicide.
There doesn't seem to be a way to avoid this.Day 3: Talk to boss on rooftop, go home.Day 4: Ignore people outside, stay home.Day 5: With no other options, go to work. A man tries to stab me. Custom robo pc.
Admittedly the first time I played, I died and the game ended. But I dodged him the second time. Then I worked.
When I came home, the man had gone to my house and killed my family, then hanged himself. (Traumatic day!)Day 6: Go to the park.
I sat down on a bench and died.Attempt 3. Day 1: Skip party, go to work.Day 2: Witness suicide again. For variety, I talked to my wife and kid first.Day 3: Talked to boss, then worked.Day 4: Go to work. Sleep with woman.
When I come home, wife is dead (and I have to say, it's a lot sadder this way).Day 5: Take Molly to the park. She dies there.Day 6: Go to work. Died in the lab. Interestingly, the option to 'give up' is present on the roof, but I didn't do that because I know what'd happen.I'm beginning to think there is no happy end. Sorry yet another comment from me.@ViciousChicken, No KingfisherEyes has the crazy morale of this game right it is: DON'T SKIP WORK eeevaaa!!Because If you skip work on the very first - the celebration day - you gonna die as well. I mean its celebration day, you just cured cancer!
The player knows in 6 days something bad happens, but the caracter doesn't. What stupid kind of workaholic works on such a celebration day and never goes out with his friends/coworkers for a drink? What is he working on anyway? He can't work on the cure since he doesn't know yet. And why does such a crazy guy that works on celebration day sit in the park on the end? He should be working for gods sake, since he doesnt seem to do it for anything else.Secondly to the doc surviving be a lunatic workholic that works on celebration day (all others are understandable would to the same), he seems to be either very constrained on daily routine.
If I knew I had 6 days to find a cure or else, I'd go home tell my family the story, and ask the wife what she want to do these days. I'd ask he however to join me to live in the lab for the week, also in case I find a cure to be close.
Then I'd take my matress and go there and not waste time driving home and there and sleep right within the lab.Maybe I'm putting too much tought into 'just a game', but at this situations I wished the author would've put a bit more thought into it. This games is incredibly frustrating IF you look at it like you are supposed to save the world before the end of the time limit.If you think about it, it says that all the cells on earth will die in X daysYou have on chance.It doesn't say, one chance to save the world, it just says one chance. What that one chance is for is up to you. Do you use that once chance to work all day and celebrate?
Or do you spend your last days being happy with your family? Or do you spend your last days doing whatever you want?The face that your choices are permanent is kinda cool and made more feasible by the fact that there really is no 'Good' ending, instead, you play through once and share your experience with others, which was kinda destroyed by people who cheated it to 'get the good ending'. I think the people who stay with their family and die with them all together got a decent ending. The one I got was kinda futile and would result in them dying anyway.
But it's up to you what you think I guess.The game is more of just an experience, rather than a test to see if you do it right. I played this game a while ago, and it is fairly enjoyable. However, that enjoyability is ruined by two things.1. Would they really inject everyone with a cure for cancer before making sure it doesn't kill everyone first? Seriously, this is the biggest plot hole in the game and I can't enjoy it(the game) with such a gaping plot hole.2.
If you take the 'good' ending(working every single day even on the celebration day where you have nothing to work on), it's kinda implied that the guy is probably going to have to repopulate the Earth with his daughter.unless he wants all that work he did to end up being for nothing. First day, I worked without going to the party.Second day, I witnessed the suicide, (couldn't so anything else)Third day, I went to the roof and talked to my boss, then I went back home to my family.Fourth day, I went in and worked, I didn't leave with that other girl.Fifth day, I noticed that molly had disappeared but my wife was still there. So I went in and worked. (couldn't do anything else)On the Sixth day, both molly and my wife had disappeared. (all rooms were empty, no dead bodies, no blood anywhere, not even any graves near the tree) So I drove the car and thought I'd go to the park to see if they were there. But the park was empty so I just sat down and died.I guess it's not a bad ending. Everyone was going to die anyway and this way they died peacefully.I also found some glitches in the game.Glitch #1: When you go up to the roof to witness Matthew's suicide, instead of walking up to him you can walk the other way and it doesn't make you go down the stairs.
Instead, you walk off-screen and as far as I know, you can just walk that way forever.Glitch #2: After talking to your boss on the roof and then going back down to the building's entrance, if you go back right instead of going outside, the level resets and you have to go and talk to your boss again.Glitch #3: If molly dies or disappears before you have her on your back, she appears on your back the next day if you go to work or the park, but then she disappears when you move.That's all I've found. Honestly, I couldn't entirely get into this game because the explanation was SO shoddy - a cancer drug that they just decide to spray everyone with with or without consent, that then somehow turns out to kill people? How would you invent a cure for cancer and never once think to try it out on just ONE person/animal/whatever before you sprayed the entire planet with it?
It'd be so easy to come up with a slightly better explanation for why everyone is going to die in six days. The fact that this one was so bad just ruined the entire game for me.
That aside, the lack of choice earlier on was also dissapointing. I'd like to see this done again with more options, something that still leaves an air of mystery as to whether or not everyone's gotten all of them yet. No one was saved, everyone died with my wife committing suicide and me and Molly on the bench, dying.Visiting back the page made me feel weird because they were still sitting there. Artistic expression or not, the fact that you can't replay it without a workaround agitates me. I understand where it's like 'if this were real life, this would be your punishment for not making the right choices (work, work, work).' But it's a game. With different endings.
It's completely unfair to sit here and just take what we got in a computer game. I on the other hand dig the idea.
In life quite often mistakes cannot be unmade, choices cannot be unchosen. But we take it as granted that computer games are infinitely replayable so playing them is always 'safe': you can always 'try again' and only time/effort/skill stand in your way when it comes to experiencing all it has to offer.If there's a game you only get to play once the experience of playing it suddenly becomes pressing, stressful, strangely important. I think it's fascinating.And if we are at movies/books? Wouldn't the experience or reading a book or watching the movie be much more intense if you knew that you will never be able to read/watch it again?
@baba44713 If something becomes 'pressing, stressful, strangely important' I will quickly close the window and do real work instead, which has these traits! Dunno why I one would want to simulate what we try to escape?Also it is hard to define what a game is. One thing that is game in a stricter sense - is that you get a seperated time and space where you actions do not interfer greatly with your life - where you can experiment. (there is also game-like for which this does not hold true, like professional football, or speculation in shares.About this game, you create a universe, you provide mechanics which conceal a message. You give the user a chance play with your universe.
This 'only once' denies this. I admit that I cheat, but do recall getting the 'good' ending first spin-I guess I'm a workaholic. While the Newgrounds description somewhere above this post suggests that the one chance is to save the world, as an art game and as it appears on this site, it is intentionally vague on the specifics of meaning, so your mind inserts its own thoughts into the depicted actions, and then reinterprets the output as inferred meaning, and as such the game almost functions as a targetted mirror, by making you self-analyze your thoughts in a context outside of your normal parameters. Indeed, the family disappearing in certain cases seems to suggest that the author didn't fully plan the choice tree for people who don't polarize to work, fun, or family under the circumstances, but it can still provide an interesting chance to think on the implications in relation to reality, where you can't cheat around life with technological trickery alone. Art isn't truly art if it isn't capable of passively drawing thought or emotion into the psyche, and this is what this game does.
The big kicker is that not everyone will partake in the same level and depth of analysis as others. It's not that he's aimlessly working or wanting to earn money instead of spending time with his family. Think about it, you can spend time with your family and die together, OR, go to work to find the cure and save the world, including your family. Obviously it's the second choice, you aren't doing them any good by staying home. I mean it's nice to be together during such a crisis and spend as much time together (until the end of the world) but sometimes you have to be logical as well. Remember: the goal is to find the cure and save the world, not staying at home and losing all hope and dying. Went to work the first day.Watched suicide on the second day.Third day I think I saw my boss on the roof then I went to work.Fourth day my colleagues were all outside my house and said they needed me but that I could stay with my family if I wanted.
I went with them and came home to my dead wife.Fifth day Molly was in my room and asked where her mom was, then she crawled on my back and I left with her.I was given the option to take her to work or to the park. I took her to the park.I walked past the first screen of the park and the second screen looked like a blank canvas. If I walked off either edge I just disappeared without the screen changing but if I held the opposite arrow key I could walk back onto the screen again. After that nothing changed. I was stuck on the blank canvas screen.Glitch? What?It might have been a glitch because when I refreshed the page I could play the game again. I was playing on Kongregate, if that makes a difference.
They didn't spray everyone with it, as far as my interpretation goes. It's administered to patients via injection, as the picture in day 2's newspaper shows. However, it also apparently vaporizes at room temperature, and can be absorbed into the body in gaseous form. Granted, you have a point in that it should've been tested (despite the suicide guy saying he'd run thousands of tests) and found to be incredibly dangerous, but once it got out, I would think it would act much like it does. In killing, apparently the chemical still exists; it isn't used up. So once the cells are destroyed, it's free to re-enter the atmosphere and disperse further.
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