PCGAME FIXESAmerican Conquest: Divided Nationfor related No-CD & No-DVD PatchNo-CD & No-DVD Patch troubleshooting: The most common problem gettinga No-CD/No-DVD patch to work is ensuring that the No-CD/No-DVDpatch matches you're game version, because the games exe ischanged when a patch update is applied previous versions won'twork.If its an older game you areplaying and you are running Windows 7 or Windows 8 it may not work,if you right click the.exe file and choose Properties andthen Compatibility you can change this to run in Windows 98/Windows 2000 etc. You can find more information on the BeginnersHelp page.
American Conquest: Divided Nation is a real-time strategy game based upon events in early American history. In the game, players will take on the role of Civil War general, Texas militia leader or pirate captain. Divided Nation offers nine historically inspired campaigns played across more than 50 maps set in a turbulent 19th century America. The game introduces to the series more than 100 new units, 20 new building types and a variety of unique game play and combat model enhancements apropriate for the time period.
Campaigns span historical conflicts including the American Civil War, the Texas War of Independence and the Battle of New Orleans. American Conquest: Divided Nation Review By Bret Ziesmer May 23, 2012It's a shame that there aren't more strategy games set in 19th century America. For a period that enjoys so much attention from amateur historians and hobbyists, it seems like the neglected child of historical strategy games. We get tons of World War 2 games, a surfeit of Medieval games, craptons of fantasy and sci-fi and even the odd Napoleonic wargame or two but when it comes to the Civil War, the War of 1812 and the Texas Revolution, it seems like no one cares enough to even try to make a good game. At least, not since Talonsoft disappeared.Anyway, the fine folks over at CDV have recently tried to remedy this oversight with their American Conquest series.
The third game in the series, titled Divided Conquest, finally focuses the action on the American Civil War and even spills over a bit to capture the battles of New Orleans and the Alamo.But calling this game a sequel is, I think, going too far. The developers have done little to improve the game mechanics or the visuals far beyond what we saw in the original Cossacks five years ago. Don't get me wrong here - I'm not the type to complain when games don't make use of the latest and greatest in terms of graphics - but there are plenty of amazingly fun games that manage to entertain despite being a generation or two behind the times in terms of visuals.My main complaint is that there's really no difference between this and the other games in the series. There have been a few iterations of Cossacks since then as well as this entirely new American Conquest series but none of them have really tried to improve on the basic mechanics. The limitations of both the camera and the control scheme are still as prominent as ever.Happily, the strengths have remained too. The massive size of battles is definitely a point in the game's favor.
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While games like Rome: Total War and Blitzkrieg 2 may present an approximation of large scale battles, it takes a game like American Conquest: Divided Nation to really bring home the reality of thousands of soldiers marching and fighting in the field. Rendering the vast numbers of soldiers involved in these battles has been a hallmark of the Conquest franchise and its Cossacks-branded predecessors. In short, if you want big battles, American Conquest delivers.After a few minutes of playing you'll start to understand some of the unique problems posed by this approach and why most other games shy away from rendering hundreds and thousands of individual soldiers. The interface in American Conquest isn't really sufficient to manage such numbers and you'll spend as much time fighting against the game's control scheme as you will fighting against the opposing army.The usual conventions are in place here - drag selecting, double-clicking to get units of the same type - but when you're trying to control an entire army made up of several different unit types, it's impossible to manage things efficiently. It makes it even more frustrating when your units can't even find their own way through a gap in a fence. Having to lead a handful of forces through a series of fences while the enemy is massacring thousands of your troops elsewhere will have you uninstalling this game in a hurry.Setting the movement orders and facing of a unit is easy enough but it's pure guesswork as to exactly how the given unit will fit into a space. Rome: Total War's move preview mode would work well here, particularly when you're trying to line up multiple units.
The lack of usable formations for large groups of units is also particularly troublesome. Having to move each group of soldiers individually (and line them up without a clear reference) results in lots of messy looking battle lines.Another big problem with the interface is that there are only two zoom levels. One is much too close to provide any awareness of the overall battle and the other is so far out that it's pretty much impossible to tell which troops are which. Adding another two or three zoom levels in between these views would definitely give gamers a chance to find the level that suits their need. As it is, neither of the game's zoom levels really works well enough to give you a sense of both involvement and tactical knowledge. As an added aggravation, the game zooms in, not on the center of the expanded view but off to the side. It's not uncommon to go from the wider view to the narrow one and become hopelessly lost.